JB
BROADCAST AUDIO / LIVE PRODUCTION / PROJECT MANAGEMENT

JON
BRUNNER

Behind the mix.
Part of the team.

I’m an audio engineer, A1 and project manager bringing more than a decade of live production experience to sports, esports, television and events.

Let’s talk about your production
CERTIFIED AUDIO ENGINEERM.S. PROJECT MANAGEMENT · USCExplore my work ↓

A career across stages, screens & stadiums.

THE BIG PICTURE / 01
Illustrated career collage featuring Jon Brunner’s broadcast, esports, television, stadium and live-event credits. A complete text list appears in the credits section.
An illustrated collage of my production experience.Download collage ↗
SELECTED WORK / 02

Every show.
A different challenge.

From studio conversations to championship broadcasts, I build and mix the audio that connects talent, crews and audiences.

01 / ESPORTSA1

Pokémon on the
world stage.

Paperlyte · Pokémon UNITE

Live broadcast audio for the 2025 Pokémon World Championships and NAIC. Audio builds and mixing with Yamaha DM7, Dante, Clear-Com and RTS communications.

Championship broadcastAudio builds
02 / TELEVISIONA1

The conversation,
live on air.

FOX Sports

Mixing for The Herd with Colin Cowherd, Undisputed, Speak and UEFA World Cup Qualifiers. Microphones, audio cues and mix-minus for remote guests and studio talent on Calrec Artemis.

Live TV & radioRemote guests
03 / SPORTSA1

Thursday nights.
Multiple locations.

MING Entertainment · Amazon

Thursday Night Football alternate broadcasts with LeBron James & The Shop, and with Hannah Storm and Andrea Kremer. Broadcast and IFB mixing connecting the game, talent and control room.

Calrec Brio & SummaIFB
04 / COMPETITIVE GAMINGA1 / ENGINEER

Built for the
long broadcast.

ESL FACEIT Group · Esports Engine

Audio builds and live mixes across PlayStation competitions, Brawl Stars championships, Twitch Rivals, Street Fighter League and more. Broadcasts running 10+ hours, with communications, clean feeds and remote contributors.

Dante workflowsProduction comms
05 / LIVE VENUESA2 / MIXER

From the stadium
to the theater.

ATK Audiotek · GRAMMY Museum

Audio support for UCLA at the Rose Bowl and Rams and Chargers games at SoFi Stadium. At the GRAMMY Museum’s Clive Davis Theater, setup and monitor mixing for live musical performances.

Wireless systemsMonitor mixing
06 / REMOTE PRODUCTIONA1 / ASSOCIATE PRODUCER

Out on the water.
Connected on air.

Salt & Air Studios

Live broadcasts of the Molokai Hoe canoe race and Florence Pipe Pro surf event. Remote production using Starlink, boat cameras, interviews and drones, with event coverage 25 miles from the control room.

Remote workflowsLive event production
ABOUT / 03

Technical detail.
Human connection.

Download my résumé (.docx) ↗

I work where sound, people and production come together.

My background spans audio engineering, live mixing, production communications and training other audio crew members. I’ve worked in studios, stadiums, theaters and remote productions, collaborating with directors, producers and technical teams to get each show on air.

I earned my master’s degree in Project Management from USC’s Bovard College. That builds on my hands-on broadcast experience with a foundation in planning, leadership, risk and communication—and my interest in audio visual integration.

EDUCATION

M.S. Project Management
University of Southern California · Bovard College

B.S. Sound Arts
Ex’pression College for Digital Arts

Financial Management
Cornell University

CREDENTIALS

Certified Audio Engineer
Society of Broadcast Engineers

Dante Advanced Level 3

Pro Tools Certified Operator

AT THE CONSOLE & BEHIND THE SCENES

Broadcast mixing

Calrec Artemis, Brio and Summa. Yamaha DM7, CL and QL. Midas M32. Live mixes, playback and audio cues.

Connected production

Dante, signal flow, IFB and mix-minus. Clear-Com, RTS, Riedel and Unity communications. Remote guest workflows.

Systems & teamwork

Wireless microphone systems, technical support, audio builds, crew training and cross-functional production coordination.

THE CREDIT LIST / 04

People. Places.
Productions.

Companies I’ve worked with, productions I’ve supported, and the games and venues featured in that work.

Production credits reflect my roles through the companies listed; game, event and venue names identify the work, rather than direct employment by every brand.

LET’S CONNECT / 05

Let’s make the
next show happen.

Broadcast audio · Live production · Audio visual projects

(805) 750-9023IMDb ↗