Pokémon on the
world stage.
Paperlyte · Pokémon UNITE
Live broadcast audio for the 2025 Pokémon World Championships and NAIC. Audio builds and mixing with Yamaha DM7, Dante, Clear-Com and RTS communications.
Behind the mix.
Part of the team.
I’m an audio engineer, A1 and project manager bringing more than a decade of live production experience to sports, esports, television and events.
Let’s talk about your production
From studio conversations to championship broadcasts, I build and mix the audio that connects talent, crews and audiences.
Paperlyte · Pokémon UNITE
Live broadcast audio for the 2025 Pokémon World Championships and NAIC. Audio builds and mixing with Yamaha DM7, Dante, Clear-Com and RTS communications.
FOX Sports
Mixing for The Herd with Colin Cowherd, Undisputed, Speak and UEFA World Cup Qualifiers. Microphones, audio cues and mix-minus for remote guests and studio talent on Calrec Artemis.
MING Entertainment · Amazon
Thursday Night Football alternate broadcasts with LeBron James & The Shop, and with Hannah Storm and Andrea Kremer. Broadcast and IFB mixing connecting the game, talent and control room.
ESL FACEIT Group · Esports Engine
Audio builds and live mixes across PlayStation competitions, Brawl Stars championships, Twitch Rivals, Street Fighter League and more. Broadcasts running 10+ hours, with communications, clean feeds and remote contributors.
ATK Audiotek · GRAMMY Museum
Audio support for UCLA at the Rose Bowl and Rams and Chargers games at SoFi Stadium. At the GRAMMY Museum’s Clive Davis Theater, setup and monitor mixing for live musical performances.
Salt & Air Studios
Live broadcasts of the Molokai Hoe canoe race and Florence Pipe Pro surf event. Remote production using Starlink, boat cameras, interviews and drones, with event coverage 25 miles from the control room.
I work where sound, people and production come together.
My background spans audio engineering, live mixing, production communications and training other audio crew members. I’ve worked in studios, stadiums, theaters and remote productions, collaborating with directors, producers and technical teams to get each show on air.
I earned my master’s degree in Project Management from USC’s Bovard College. That builds on my hands-on broadcast experience with a foundation in planning, leadership, risk and communication—and my interest in audio visual integration.
M.S. Project Management
University of Southern California · Bovard College
B.S. Sound Arts
Ex’pression College for Digital Arts
Financial Management
Cornell University
Certified Audio Engineer
Society of Broadcast Engineers
Dante Advanced Level 3
Pro Tools Certified Operator
Calrec Artemis, Brio and Summa. Yamaha DM7, CL and QL. Midas M32. Live mixes, playback and audio cues.
Dante, signal flow, IFB and mix-minus. Clear-Com, RTS, Riedel and Unity communications. Remote guest workflows.
Wireless microphone systems, technical support, audio builds, crew training and cross-functional production coordination.
Companies I’ve worked with, productions I’ve supported, and the games and venues featured in that work.
Production credits reflect my roles through the companies listed; game, event and venue names identify the work, rather than direct employment by every brand.
Broadcast audio · Live production · Audio visual projects